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Multi Agent System research offers a promising technology to implement cognitive
intelligent Non Playing Characters. However the technologies used in game engines
and multi agent platforms are not readily compatible due to some inherent differences
of concerns. Where game engines focus on real-time aspects and thus propagate
efficiency and central control, multi agent platforms assume autonomy of the
agents. Increased autonomy and intelligence may offer benefits for a more compelling
gameplay and may even be necessary for serious games. However, it raises problems
when current game design techniques are used to incorporate state of the art
Multi Agent System technology.
A very similar argument can be given for agent based (social) simulations.
In this workshop we want to bring people together that address the particular
challenges of using agent technology for games and simulations. Submissions
are invited for the following three main themes:
Of course we also welcome any papers about experiences on the use of agents in games and simulations. Both success as well as "failures" are welcome as they both can help us better understand what are the key issues in combining agents with game and simulation engines.
Submission is closed. We had 19 high quality submissions of which 12 were selected for presentation at the workshop.
We will publish a special issue of JAAMAS from a selection of extended papers of the workshop.
The proceedings of the workshop (plus some invited contributions) are published as an LNAI volume with Springer.
Frank Dignum, Utrecht University, The Netherlands, dignum@cs.uu.nl
Jeff Bradshaw, IHMC, Florida, USA, jbradshaw@ihmc.us
Barry Silverman, University of Pennsylvania, USA, BaSil@seas.upenn.edu
Willem van Doesburg, TNO, The Netherlands, Willem.vanDoesburg@TNO.nl
Last modified by Frank Dignum on 2 December 2008