The AAMAS-09 Workshop on
Agents for Games and Simulations

Held at the eighth International Conference on Autonomous Agents and MultiAgent Systems
May 11, 2009, Budapest, Hungary


Workshop Program


General Information


Multi Agent System research offers a promising technology to implement cognitive intelligent Non Playing Characters. However the technologies used in game engines and multi agent platforms are not readily compatible due to some inherent differences of concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, it raises problems when current game design techniques are used to incorporate state of the art Multi Agent System technology.
A very similar argument can be given for agent based (social) simulations.
In this workshop we want to bring people together that address the particular challenges of using agent technology for games and simulations. Submissions are invited for the following three main themes:

  1. Technical
    1. Connecting agent platforms to games and simulation engines; who is in control?
    2. Are actions synchronous or asynchronous?
    3. How to monitor results of actions?
    4. Can agents communicate through the agent platform?
    5. How efficient should the agents be?
  2. Conceptual
    1. What information is available for the agents from the game or simulation engine?
    2. How to balance reaction to events of the game or simulation with goal directed behavior
    3. Ontological differences between agents and game/simulation information.
  3. Design
    1. How to design games/simulations containing intelligent agents
    2. How to design agents that are embedded in other systems

Of course we also welcome any papers about experiences on the use of agents in games and simulations. Both success as well as "failures" are welcome as they both can help us better understand what are the key issues in combining agents with game and simulation engines.


Submission is closed. We had 19 high quality submissions of which 12 were selected for presentation at the workshop.

We will publish a special issue of JAAMAS from a selection of extended papers of the workshop.

The proceedings of the workshop (plus some invited contributions) are published as an LNAI volume with Springer.

Workshop Chairs

Frank Dignum, Utrecht University, The Netherlands,

Jeff Bradshaw, IHMC, Florida, USA,

Barry Silverman, University of Pennsylvania, USA,

Willem van Doesburg, TNO, The Netherlands,

Program Committee

  1. Elisabeth Andre (DFKI, Germany)
  2. Ruth Aylett (Heriot-Watt University, UK)
  3. Andre Campos (UFRN, Brazil)
  4. Bill Clancey (NASA, USA)
  5. Rosaria Conte (ISTC-CNR, Italy)
  6. Vincent Corruble (LIP6, France)
  7. Yves Demazeau (CNRS-LIG, Grenoble)
  8. Virginia Dignum (Utrecht University, The Netherlands)
  9. Alexis Drogoul (LIP6, France)
  10. Bruce Edmonds (MMU, UK)
  11. Corinna Elsenbroich (University of Surrey, UK)
  12. Klaus Fischer (DFKI, Germany)
  13. Hiromitsu Hattori (Kyoto University, Japan)
  14. Koen Hindriks (Delft University, The Netherlands)
  15. Wander Jager (Groningen University, The Netherlands)
  16. Stefan Kopp (University of Bielefeld, Germany)
  17. Michael Lewis (University of Pittsburg, USA)
  18. Scott Moss (MMU, UK)
  19. Emma Norling (MMU UK)
  20. Anton Nijholt (UT, The Netherlands)
  21. Ana Paiva (IST, Portugal)
  22. Michal Pechoucek (CTU, Czechia)
  23. David Pynadath  (USC, USA)
  24. Geber Ramalho (Brazil)
  25. Gopal Ramchurn (University of Southampton, UK)
  26. Avi Rosenfeld (JCT, Israel)
  27. David Sarne (Bar Ilan University, Israel)
  28. Pjotr van Schothorst (VSTEP, The Netherlands)
  29. Maarten Sierhuis (NASA, USA)
  30. Pieter Spronck (Tilburg University, The Netherlands)
  31. Katia Sycara (CMU, USA)
  32. Duane Szafron (U of Alberta, Canada)
  33. Max Tsvetovat (George Mason University, USA)

Last modified by Frank Dignum on 2 December 2008