|
Accepted Papers |
| Accepted
Papers |
Gustavo Aranda, Vicent Botti and Carlos Carrascosa. The MMOG Layer: MMOG based on MAS
Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasconcelos, Gustavo Melo, Marta de Azevedo Irving and Isabelle Alvarez. Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project
Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondřej Burkert, Radek Píbil, Jan Havlíček, Juraj Šimlovič, Radim Vansa, Michal Štolba, Lukáš Zemčák and Cyril Brom. Pogamut 3 Can Assist Developers in Building AI for Their Videogame Agents
Michael Köster, Peter Novák, David Mainzer and Bernd Fuhrmann. Two Case Studies for Jazzyk BSM
D.W.F. van Krevelen. Intelligent Agent Modeling as Serious Game
Mei Yii Lim, Joao Dias, Ruth Aylett and Ana Paiva. Intelligent NPCs for Education Role Play Game
Ivan M. Monteiro and Luis O. Alvares. A Teamwork Infrastructure for Computer Games with Real-Time Requirements
Avi Rosenfeld and Sarit Kraus. Modeling Agents through Bounded Rationality Theories
Daniel Castro Silva, Ricardo Silva, Luís Paulo Reis and Eugénio Oliveira. Agent-Based Aircraft Control Strategies in a Simulated Environment
Barry Silverman, Deepthi Chandrasekaran, Nathan Weyer, David Pietrocola, Robert Might and Ransom Weaver. NonKin Village: A Training Game for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations
Derek J. Sollenberger and Munindar P. Singh. Architecture for Affective Social Games
Joost Westra, Hado van Hasselt, Frank Dignum and Virginia Dignum. Adaptive serious games using agent organizations