AGS-09


The Workshop on
Agents for Games and Simulations


May 11, 2009, Budapest, Hungary

 

Call for Papers
Accepted Papers
Workshop Program
Instructions for Authors

 

Accepted Papers

Gustavo Aranda, Vicent Botti and Carlos Carrascosa.  The MMOG Layer: MMOG based on MAS


Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasconcelos, Gustavo Melo, Marta de Azevedo Irving and Isabelle Alvarez.  Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project


Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondřej Burkert, Radek Píbil, Jan Havlíček, Juraj Šimlovič, Radim Vansa, Michal Štolba, Lukáš Zemčák and Cyril Brom.  Pogamut 3 Can Assist Developers in Building AI for Their Videogame Agents


Michael Köster, Peter Novák, David Mainzer and Bernd Fuhrmann.  Two Case Studies for Jazzyk BSM


D.W.F. van Krevelen.  Intelligent Agent Modeling as Serious Game


Mei Yii Lim, Joao Dias, Ruth Aylett and Ana Paiva.  Intelligent NPCs for Education Role Play Game


Ivan M. Monteiro and Luis O. Alvares.  A Teamwork Infrastructure for Computer Games with Real-Time Requirements


Avi Rosenfeld and Sarit Kraus.  Modeling Agents through Bounded Rationality Theories


Daniel Castro Silva, Ricardo Silva, Luís Paulo Reis and Eugénio Oliveira.  Agent-Based Aircraft Control Strategies in a Simulated Environment


Barry Silverman, Deepthi Chandrasekaran, Nathan Weyer, David Pietrocola, Robert Might and Ransom Weaver.  NonKin Village: A Training Game for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations


Derek J. Sollenberger and Munindar P. Singh.  Architecture for Affective Social Games


Joost Westra, Hado van Hasselt, Frank Dignum and Virginia Dignum.  Adaptive serious games using agent organizations