AGS-09


The Workshop on
Agents for Games and Simulations


May 11, 2009, Budapest, Hungary

 

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Workshop Program

 

Workshop Program

Time
Program
8.50
Welcome
8.55

Agent for Games and Simulation

by: workshop organizers

9.00
Session: I

Avi Rosenfeld and Sarit Kraus.  Modeling Agents through Bounded Rationality Theories

Jean-Pierre Briot, Alessandro Sordoni, Eurico Vasconcelos, Gustavo Melo, Marta de Azevedo Irving and Isabelle Alvarez.  Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project

Michael Köster, Peter Novák, David Mainzer and Bernd Fuhrmann.  Two Case Studies for Jazzyk BSM

10.30

Coffee break

11.00
Session: II

Joost Westra, Hado van Hasselt, Frank Dignum and Virginia Dignum.  Adaptive serious games using agent organizations

Daniel Castro Silva, Ricardo Silva, Luís Paulo Reis and Eugénio Oliveira.  Agent-Based Aircraft Control Strategies in a Simulated Environment

D.W.F. van Krevelen.  Intelligent Agent Modeling as Serious Game

12.30

Lunch

14.00
Session: III
Gustavo Aranda, Vicent Botti and Carlos Carrascosa.  The MMOG Layer: MMOG based on MAS

Ivan M. Monteiro and Luis O. Alvares.  A Teamwork Infrastructure for Computer Games with Real-Time Requirements

Barry Silverman, Deepthi Chandrasekaran, Nathan Weyer, David Pietrocola, Robert Might and Ransom Weaver.  NonKin Village: A Training Game for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations

15.30

Coffee break

16.00
Session: IV

Mei Yii Lim, Joao Dias, Ruth Aylett and Ana Paiva.  Intelligent NPCs for Education Role Play Game

Derek J. Sollenberger and Munindar P. Singh.  Architecture for Affective Social Games

Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondřej Burkert, Radek Píbil, Jan Havlíček, Juraj Šimlovič, Radim Vansa, Michal Štolba, Lukáš Zemčák and Cyril Brom.  Pogamut 3 Can Assist Developers in Building AI for Their Videogame Agents

17.30
Final Discussion
18.00
Closing up