The AAMAS-2010 Workshop on
Agents for Games and Simulations

Held at the nineth International Conference on Autonomous Agents and MultiAgent Systems
May 10, 2010, Toronto, Canada


Call for Papers
Accepted Papers
Workshop Program
Author Instructions


Important Dates

Deadline for submissions:    07 February 2010 (24:00 UTC)
Notification of acceptance:  05 March 2010
Camera-ready copy of papers:  15 March 2010

General Information


Research in Multi-Agent Systems offers promising technologies to implement non-playing characters embodying more realistic cognitive models. However, the technologies used in today's game engines and multi-agent platforms are not readily compatible due to some differences in their major concerns. For example, where game engines focus on real-time aspects that prioritize efficiency and central control, multi-agent platforms privilege agent autonomy instead. And while multi-agent platforms typically offer sophisticated communication capabilities, these may not be usable, or even appropriate, when the agents are coupled to a game. So, although increased autonomy and intelligence may offer benefits for a more compelling game play—and may even be essential for serious games—it is not clear whether current multi agent platforms offer the means that are needed to accomplish this. Indeed, when current approaches to game design are used to incorporate state of the art Multi-Agent System technology, the autonomy and intelligence of the agents might even be seen more as a hindrance than an asset. A very similar argument can be given for approaches based on agent-based (social) simulations.

In this workshop we want to bring people together that address the particular challenges of using agent technology for games and simulations.
Just like last year the workshop will have three main themes:

  1. Technical
    1. What techniques are suitable for agents that are incorporated into games and simulations?
    2. How to balance intelligence and efficiency?
    3. How to couple the agents to the game/simulation and manage this coupling’s information flow?
  2. Conceptual
    1. What information is available for the agents from the game or simulation engine?
    2. How do we balance reaction to events of the game or simulation with goal directed behavior?
    3. How do we handle ontological differences between information used by agents and information from the game/simulation information?
  3. Design
    1. How do we design games/simulations containing intelligent agents?
    2. How do we determine what agents should do and should not do, such that local autonomy and story direction are well balanced?
    3. How do we design the agents themselves, who are embedded in other (possibly diverse) systems, including associated tools and methodologies for authoring agent behavior?

Of course we also welcome any papers about experiences on the use of agents in games and simulations.  This can be applications where agents are replacing persons in training situations, where agents function as virtual tutors or in any other way enhance the game play. We also would like to invite explicitly contributions that describe the use of agents with rich cognitive models in simulations. Both success as well as "failures" are welcome as they both can help us better understand what are the key issues in combining agents with game and simulation engines.

To have look on what kind of papers were presented last year have a look at the website of AGS09. The proceedings of that workshop are available from Springer LNAI-5920 Agents for Games and Simulations.


Submissions should be submitted through the EasyChair system website for AGS 2010

either in PostScript format or in PDF format.

The deadline for receipt of submissions is February, 02, 2010. Papers received after this date will not be reviewed.

The proceedings of the workshop will be published as an LNAI volume with Springer if quality is as high as last year.

Workshop Chairs

Frank Dignum, Utrecht University, The Netherlands,

Jeffrey M. Bradshaw, IHMC, Florida, USA,

Jeff Orkin, MIT, USA,

Annerieke Heuvelink, TNO, The Netherlands,

Program Committee (tentative)

  1. Elisabeth Andre (DFKI, Germany)
  2. Andre Campos (UFRN, Brazil)
  3. Bill Clancey (NASA, USA)
  4. Rosaria Conte (ISTC-CNR, Italy)
  5. Vincent Corruble (LIP6, France)
  6. Yves Demazeau (CNRS-LIG, Grenoble)
  7. Virginia Dignum (Technical University Delft, The Netherlands)
  8. Willem van Doesburg (TNO, The Netherlands)
  9. Alexis Drogoul (LIP6, France)
  10. Bruce Edmonds (MMU, UK)
  11. Corinna Elsenbroich (University of Surrey, UK)
  12. Klaus Fischer (DFKI, Germany)
  13. Hiromitsu Hattori (Kyoto University, Japan)
  14. Koen Hindriks (Delft University, The Netherlands)
  15. Wander Jager (Groningen University, The Netherlands)
  16. Stefan Kopp (University of Bielefeld, Germany)
  17. Mike van Lent (SOAR technology, USA)
  18. Michael Lewis (University of Pittsburg, USA)
  19. MeiYii Lim (Heriot-Watt University, UK)
  20. Stacy Marsella (USC, USA)
  21. Hector Munoz-Avila (Lehigh university, Bethlehem, USA)
  22. Emma Norling (MMU, UK)
  23. Anton Nijholt (UT, The Netherlands)
  24. Joost van Oijen (VSTEP, The Netherlands)
  25. Ana Paiva (IST, Portugal)
  26. Michal Pechoucek (CTU, Czech rep.)
  27. David Pynadath  (USC, USA)
  28. Geber Ramalho (UFPE, Brazil)
  29. Gopal Ramchurn (University of Southampton, UK)
  30. Avi Rosenfeld (JCT, Israel)
  31. David Sarne (Bar Ilan University, Israel)
  32. Maarten Sierhuis (NASA, USA)
  33. Barry Silverman (UPenn, USA)
  34. Pieter Spronck (Tilburg University, The Netherlands)
  35. Katia Sycara (CMU, USA)
  36. Duane Szafron (U of Alberta, Canada)
  37. Max Tsvetovat (George Mason University, USA)
  38. Joost Westra (UU, The Netherlands)