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Important Dates |
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General Information |
The
workshop builds upon the AAMAS AGS 2009/10, EduMAS
2009 and AEGS 2011 workshops where the main issue has been to incorporate
elements of agent technology in games and similar virtual environments such as
3D training and educational applications to create more flexible and realistic
game play. Although some of the technical issues have been overcome and
middleware (such as Pogamut[1], EIS and CIGA[2]) has been developed to
connect agent platforms to games like Unreal Tournament there are a number of
fundamental challenges both on the technical as well as on conceptual and
design level.
We
intend to bring people working on virtual characters together with those
working on agent platforms and languages and cognitive architectures. All three
communities have important parts of solutions for creating agents for games and
similar applications, but very little is currently being done to combine these
solutions. Thus the workshop will encourage all submissions that connect the
different communities and show the benefits from this combination.
There
is a wide range of activity within the agent community considering various
aspects of multi-agent systems, both theoretical as well as practical. This
includes communication, team work, coordination and cooperation of agents. We
want to explore how these results might be used in the context of games and
other virtual applications that require interaction with real users and perhaps
identify any additional requirements that should be imposed for these contexts.
We also want to explore similarities between solutions developed within the
agent community with those used by people studying cognitive architectures.
Finally,
we would like to promote the testing and evaluation of suitable frameworks such
that it will be clear which works best for the various types of game or application
of gaming.
The
topics of the workshop include but are not limited to:
·
Real-time reactive behaviour
·
Balancing reactive and pro-active behavior
·
Cognitive approaches to agents for real-time systems
(RTS) and games
·
BDI-based agents for RTS and games
·
Cognitive architectures used in the context of RTS and
games
·
Intelligent Virtual Agents (IVA)
·
Spatial and Cognitive maps for games
·
Ontologies for RTS and games
·
Episodic memory for agents in games and RTS
·
Interfacing agent platforms and cognitive architectures
to real-time systems and games
·
Design of Level of Detail of agent-gaming interfaces
·
Scalability of agent technology and cognitive
architectures
·
Integrating agent architectures, cognitive
architectures and IVA architectures
·
Gaming middleware
·
Approaches and methods for evaluating the agent
platforms for RTS and games
·
Benchmarks and test beds for evaluating agent
technology for games
·
Programmability of complex systems of agents
interfaced with RTS and games
·
Development and Design tools for engineering agents
for RTS and games
·
Teamwork approaches for agents in RTS and games
·
Communication and coordination approaches for
multi-agent systems for RTS and games
We
welcome both theoretical papers that indicate how the theory can be used in
practice as well as practical and empirical papers that provide solutions for
theoretical issues. We also welcome in particular any papers that discuss
experiences and lessons learned related to the application of agent technology
in real-time systems and games. Both successes and "failures" are
welcome as they both can help us to better understand the key issues in
combining agents with real-time systems and games.
To have look on what kind
of papers were presented last years have a look at the website of AGS09, AGS10
and AEGS11 The proceedings of those workshops are available from
Springer LNAI-5920, LNAI-6525 and forthcoming.
Submissions should be
submitted through the EasyChair
system website for CAVE 2012
in PDF format.
The deadline for receipt of
submissions is March 11, 2012. Papers received after this date will not be
reviewed.

The proceedings of the
workshop will be published as an LNAI volume with Springer if quality is as high as last year.
1.
Elisabeth
Andre (DFKI, Germany)
2.
Ruth
Aylett (Heriot-Watt University, UK)
3.
Andre
Campos (UFRN, Brazil)
4.
Vincent
Corruble (LIP6, France)
5.
Yves
Demazeau (CNRS, France)
6.
Virginia
Dignum (Utrecht University, The Netherlands)
7.
Klaus
Fischer (DFKI, Germany)
8.
Hiromitsu Hattori (Kyoto University, Japan)
9.
Stefan
Kopp (University of Bielefeld, Germany)
10.
Sarit Kraus (Bar-Ilan
University, Israel)
11. MeiYii Lim (Heriot-Watt University, UK)
12.
Simon
Lynch (Univ. of Teeside, UK)
13.
Hector
Munoz-Avila (Lehigh University, Bethlehem, USA)
14.
Joost van Oijen (VSTEP,
The Netherlands)
15.
Jeff
Orkin (MIT, USA)
16.
Ana
Paiva (IST, Portugal)
17.
Michal
Pechoucek (CTU, Czech rep.)
18.
David
Pynadath (USC,
USA)
19.
Geber
Ramalho (UFPE, Brazil)
20.
Avi Rosenfeld (JCT, Israel)
21.
Ilias Sakellariou (UOM,
GR)
22.
David
Sarne (Bar Ilan University,
Israel)
23.
Barry
Silverman (UPenn, USA)
24.
Pieter
Spronck (Tilburg University, The Netherlands)
25.
Demosthenes
Stamatis (TEIHE, GR)
26.
Ioanna Stamatopoulou
(South-East European Research Centre, Thessaloniki, GR)
27.
Duane
Szafron (U of Alberta, Canada)
28.
Katia
Sycara (CMU, USA)