CAVE-2012


The AAMAS-2012 Workshop on
Cognitive Agents for Virtual Environments

Held at the eleventh International Conference on Autonomous Agents and MultiAgent Systems
(
AAMAS-2012)
June 4, 2012, Valencia, Spain

 

Call for Papers

Accepted Papers

Workshop Program

Author Instructions

 

Important Dates

Deadline for submissions:    11 March 2012
Notification of acceptance:  3 April 2012
Camera-ready copy of papers:  10 April 2012

General Information

 

The workshop builds upon the AAMAS AGS 2009/10, EduMAS 2009 and AEGS 2011 workshops where the main issue has been to incorporate elements of agent technology in games and similar virtual environments such as 3D training and educational applications to create more flexible and realistic game play. Although some of the technical issues have been overcome and middleware (such as Pogamut[1], EIS and CIGA[2]) has been developed to connect agent platforms to games like Unreal Tournament there are a number of fundamental challenges both on the technical as well as on conceptual and design level.

 

We intend to bring people working on virtual characters together with those working on agent platforms and languages and cognitive architectures. All three communities have important parts of solutions for creating agents for games and similar applications, but very little is currently being done to combine these solutions. Thus the workshop will encourage all submissions that connect the different communities and show the benefits from this combination.

 

There is a wide range of activity within the agent community considering various aspects of multi-agent systems, both theoretical as well as practical. This includes communication, team work, coordination and cooperation of agents. We want to explore how these results might be used in the context of games and other virtual applications that require interaction with real users and perhaps identify any additional requirements that should be imposed for these contexts. We also want to explore similarities between solutions developed within the agent community with those used by people studying cognitive architectures.

 

Finally, we would like to promote the testing and evaluation of suitable frameworks such that it will be clear which works best for the various types of game or application of gaming.

 

The topics of the workshop include but are not limited to:

 

         Real-time reactive behaviour

         Balancing reactive and pro-active behavior

         Cognitive approaches to agents for real-time systems (RTS) and games

         BDI-based agents for RTS and games

         Cognitive architectures used in the context of RTS and games

         Intelligent Virtual Agents (IVA)

         Spatial and Cognitive maps for games

         Ontologies for RTS and games

         Episodic memory for agents in games and RTS

         Interfacing agent platforms and cognitive architectures to real-time systems and games

         Design of Level of Detail of agent-gaming interfaces

         Scalability of agent technology and cognitive architectures

         Integrating agent architectures, cognitive architectures and IVA architectures

         Gaming middleware

         Approaches and methods for evaluating the agent platforms for RTS and games

         Benchmarks and test beds for evaluating agent technology for games

         Programmability of complex systems of agents interfaced with RTS and games

         Development and Design tools for engineering agents for RTS and games

         Teamwork approaches for agents in RTS and games

         Communication and coordination approaches for multi-agent systems for RTS and games

 

We welcome both theoretical papers that indicate how the theory can be used in practice as well as practical and empirical papers that provide solutions for theoretical issues. We also welcome in particular any papers that discuss experiences and lessons learned related to the application of agent technology in real-time systems and games. Both successes and "failures" are welcome as they both can help us to better understand the key issues in combining agents with real-time systems and games.

To have look on what kind of papers were presented last years have a look at the website of AGS09, AGS10 and AEGS11 The proceedings of those workshops are available from Springer LNAI-5920, LNAI-6525 and forthcoming.

Submissions

Submissions should be submitted through the EasyChair system website for CAVE 2012

in PDF format.

The deadline for receipt of submissions is March 11, 2012. Papers received after this date will not be reviewed.


The proceedings of the workshop will be published as an LNAI volume with Springer if quality is as high as last year.

 

Workshop Organizers

Frank Dignum

Martin Beer

Cyril Brom

Koen Hindriks

Debbie Richards

Program Committee

1.        Elisabeth Andre (DFKI, Germany)

2.        Ruth Aylett (Heriot-Watt University, UK)

3.        Andre Campos (UFRN, Brazil)

4.        Vincent Corruble (LIP6, France)

5.        Yves Demazeau (CNRS, France)

6.        Virginia Dignum (Utrecht University, The Netherlands)

7.        Klaus Fischer (DFKI, Germany)

8.        Hiromitsu Hattori (Kyoto University, Japan)

9.        Stefan Kopp (University of Bielefeld, Germany)

10.    Sarit Kraus (Bar-Ilan University, Israel)

11.    MeiYii Lim (Heriot-Watt University, UK)

12.    Simon Lynch (Univ. of Teeside, UK)

13.    Hector Munoz-Avila (Lehigh University, Bethlehem, USA)

14.    Joost van Oijen (VSTEP, The Netherlands)

15.    Jeff Orkin (MIT, USA)

16.    Ana Paiva (IST, Portugal)

17.    Michal Pechoucek (CTU, Czech rep.)

18.    David Pynadath (USC, USA)

19.    Geber Ramalho (UFPE, Brazil)

20.    Avi Rosenfeld (JCT, Israel)

21.    Ilias Sakellariou (UOM, GR)

22.    David Sarne (Bar Ilan University, Israel)

23.    Barry Silverman (UPenn, USA)

24.    Pieter Spronck (Tilburg University, The Netherlands)

25.    Demosthenes Stamatis (TEIHE, GR)

26.    Ioanna Stamatopoulou (South-East European Research Centre, Thessaloniki, GR)

27.    Duane Szafron (U of Alberta, Canada)

28.    Katia Sycara (CMU, USA)



[1] http://pogamut.cuni.cz/main/tiki-index.php

[2] Creating Intelligent Games with Agents