Crowd simulation
Density-based crowds
Dynamic navigation mesh
Layered navigation mesh
Large groups
Path planning
Shortest paths (
ECM
)
Indicative Route Method
Implicit Corridor Map
Corridor Map Method
Camera planning
Stealth planning
Motion planning
Comparative studies
Reachability analysis
Clearance (workspace)
Clearance (C-space)
High-quality paths
Small roadmaps
High-quality roadmaps
Experimental research
Ph.D. thesis
Animation
Motion graphs
Software
Explicit Corridor Map
CMM
/
IRM
SAMPLE
Conference
Motion in Games 2010
Education
Game-ontwerp [NL]
Seminar Crowd Simulation
Creative Game Challenge
This site
Contact information
Publications