Crowd simulation
Density-based crowds
Dynamic navigation mesh
Layered navigation mesh
Large groups

Path planning
Shortest paths (ECM)
Indicative Route Method
Implicit Corridor Map
Corridor Map Method
Camera planning
Stealth planning

Motion planning
Comparative studies
Reachability analysis
Clearance (workspace)
Clearance (C-space)
High-quality paths
Small roadmaps
High-quality roadmaps
Experimental research
Ph.D. thesis

Animation
Motion graphs

Software
Explicit Corridor Map
CMM / IRM
SAMPLE

Conference
Motion in Games 2010

Education
Game-ontwerp [NL]
Seminar Crowd Simulation
Creative Game Challenge

This site
Contact information
Publications

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