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Creating High-quality Roadmaps for
Motion Planning in Virtual Environments
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Abstract
Our goal is to create roadmaps that are particularly suited for motion planning
in virtual environments. We use our Reachability Roadmap Method to compute an
initial, resolution complete roadmap. In addition, this roadmap is small which
keeps query times and memory consumption low. However, for use in virtual
environments, there are additional criteria that must be satisfied. In
particular, we require that the roadmap contains useful cycles. These provide
short paths and alternative routes which allow for variation in the routes a
moving object can take. We will show how to incorporate such cycles. In
addition, we provide high-clearance paths by retracting the edges of the
roadmap to the medial axis. Since all operations are performed in a
preprocessing phase, high-quality paths can be extracted in real-time as is
required in interactive applications.
Reference
Roland Geraerts and Mark Overmars.
Creating High-quality Roadmaps for Motion Planning in Virtual Environments.
In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS'06),
2006, pp. 4355-4361.
Full text: [pdf, ps.gz]
Presentation: [ppt]
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small roadmaps |
short and alternative paths |
high-clearance paths |
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Reachability Roadmap Method* |
Roadmap with cycles* |
Retracted roadmap* |
Click on an image to view this environment in 3D. (You need to have a
VRML-client to view the result.)
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