Marc van Kreveld
Professor; computational geometry and its application
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80.089
3508 TB Utrecht
The Netherlands
Phone: +31-30-253 4119
E-mail: m.j.vankreveld [curly symbol] uu [point] nl
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Research interests: computational geometry, GIScience, graph drawing,
puzzle games analysis and generation.
Program Committees
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2013:
EuroCG,
ESA - track B,
AGILE,
MoDA (with ICDE),
GeoInformatik,
SIGSPATIAL
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2012:
EuroCG, GeoInformatik, GIScience,
Graph Drawing,
AGILE,
CG:YRF,
SIGSPATIAL
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2011:
AGILE,
EuroCG,
SoCG (co-chair),
WADS,
CCCG,
GeoInformatik,
Graph Drawing
(co-chair),
ICT.OPEN (co-chair)
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2010: AGILE, CCCG, GIScience (co-chair), SIGSPATIAL, DEXA, SOFSEM,
SIREN//NL - ASCI (co-chair)
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2009: AGILE, CCCG, SIGSPATIAL, DEXA, WALCOM
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2008: AGILE, SoCG, CCCG, GIScience, SIGSPATIAL, SDH, 3D GeoInformation
Earlier PC memberships are not listed.
Journals
Editor of:
Scientific advisory board member of:
PhD students
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Martin Kodde (started 2012)
Topic: Automated object recognition in huge point clouds
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Frank Staals (started 2011)
Topic: Robust median trajectories
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Anne Driemel (started 2009)
Topic: Realistic input models for terrains and trajectories
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Thijs van Lankveld (started 2008)
Topic: 3D reconstruction of buildings from LiDAR data
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Maarten Löffler
Thesis: Data Imprecision in Computational Geometry (2009)
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Rodrigo I. Silveira
Thesis: Optimization of Polyhedral Terrains (2009)
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Esther Moet
Computation and Complexity of Visibility in Geometric Environments (2008)
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Iris Reinbacher
Thesis: Geometric Algorithms for Delineating Geographic Regions (2006)
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Sergio Cabello
Thesis: Geometric Problems in Cartographic Networks (2004)
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Tycho Strijk
Thesis: Geometric Algorithms for Geographic Label Placement (2001)
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René van Oostrum
Thesis: Geometric Algorithms for Geographic Information Systems (1999)
Textbook
Computational Geometry - Algorithms and Applications.
Mark de Berg, Otfried Cheong,
Marc van Kreveld, and Mark Overmars, Springer-Verlag, third edition, 2008.
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Textbook on computational geometry with a new perspective. Each chapter
starts with an example problem from an application area (like graphics,
GIS, robotics) where computational geometry can be useful. Major techniques
and structures are plane sweep, randomized incremental construction, and
geometric data structures.
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Computational Geometry
Useful pointers: