Interaction Technology

2011-2012



[ Result 1 | Result 2 | Proposal ]
[ Attendance | Grades ]




1. Course Description:


One of the basic components of computer systems is the interactions between human users and the systems. "Good" interactions do not only provide enjoyable experiences but also increase productivity and efficiency. A field that focuses on developing computer interactions is called Human-Computer Interaction (HCI). This course is part of HCI, yet emphasizing on the technological aspects rather than the human aspects. For example, the course will discuss the technologies behind Microsoft Kinect, Nintendo Wii's controllers, etc. Also, it will include other technologies such as voice interfaces, taste interfaces, brain interfaces, avatar-based interfaces, ambient intelligence, mobile interaction, etc.

Interactive technologies are crucial in many applications, particularly in game research and technology. By passing the course, the students are expected to understand the concepts of interaction technology, so that they can imagine the possible future of human-computer interaction. The course is in English, and knowledge in programming (C#) at the level of the game-programming course is a prerequisite.

Should there be any questions, e-mail to tanrobby (at) gmail.com
Official website: Interaction Technology Course




2. References:

Literature (strongly recommended to have):


The following is optional:


Also, you can search in google scholar for academic papers, by entering the title, the author's name, or the topic:

Google Scholar




3. Format:

Practical Assignments
During the course, students are expected to finish a few practical assignments.

Written Exams
There are written exams: mid-term and final exams.


Academic Honesty
Academic honesty is compulsory in accomplishing the assignments, projects, and the exams. Exchanging codes between different groups are not allowed. Using codes from the previous year or from the Internet is prohibited, unless stated otherwise in the lectures. Copying texts of the reports from other groups is strictly prohibited. Generally, cheating, academic misconduct, plagiarism, and fabrication of any submitted material (including code and text) are not tolerated. We will use software to detect any code or text plagiarism. Any violation to the academic honesty will imply failure to pass the course.




4. Grading:

The final grade is average of the following assessments: To pass the course, the minimum average score for the exams is 5, and the final grade is minimum 6.


Retake exam:

To participate in the retake of the exam, the original grade must be no less than 4.





5. Lecturers:








6. Schedule


No
Date
Time
Topic
Slides
1 12-09-2011 13:15 - 15:00
Introduction (motivation, applications, overview, and logistics)

Additional materials:
  1. Future HCI (microsoft future vision): youtube

slide 1
2 15-09-2011 09:00 - 10:45
Introduction to Human-Computer Interaction

Additional materials:
  1. Book: Human Computer Interaction 2004: Part 1 and 2
  2. Design: Mac Funamizu's: website
  3. Wikipedia on HCI: website
  4. Stanford's HCI seminar: website
  5. Stanford's HCI Design course 2011: website
  6. McGill University's HCI course 2011: website
  7. Calgary University's HCI course: website
  8. ACM SIGCHI Curricula for HCI: website

slide 2
exercise 2
3 19-09-2011 13:15 - 15:00
Vision-based Interaction 1

Additional materials:
  1. Computer Vision, an introduction: youtube
  2. Clip: computer vision application: youtube
  3. Utrecht University's course on computer vision, 2010: website
  4. Wikipedia on computer vision: website
  5. Computer vision book: free download

slide 4
exercise 4
4 22-09-2011 09:00 - 10:45
Vision-based Interaction 2

Reading materials:
  • HCI Beyond the GUI: Chapter 3
Additional materials:
  1. Viola-Jones algorithm: pdf
  2. Kinect-based Pose recognition: video clip
  3. Pascal's pose recognition: youtube
  4. Geminoid: youtube
  5. Hugging Interface: youtube
  6. Microsoft Kinect: youtube
  7. Microsoft Kinect - Milo Demo: youtube
  8. Microsoft Kinect: wikipedia: website
  9. Microsoft Kinect: how stuff works: website

slide 5
exercise 5
5 26-09-2011 13:15 - 15:00
The basics of Interactive Technologies

Reading materials:
  • Book: HCI Beyond the GUI, 2008: Chapter 1
Additional materials:
  1. Buxton interactive technology collection: website
  2. Display technology in HCI:youtube
  3. Computer Keyboard: wikipedia: website
  4. Computer Mouse: wikipedia: website
  5. Computer Monitor: wikipedia: website
  6. Head-mounted Display: wikipedia: website
  7. Joystick: wikipedia: website
  8. Touchpad: wikipedia: website
  9. Touchscreen: wikipedia: website
  10. Wii Remote: wikipedia | youtube
  11. Wii Balance Board: wikipedia | youtube
  12. Microsoft Kinect: wikipedia | youtube 1 | youtube 2 | youtube 3 | youtube 4
  13. Data glove: wikipedia: website
  14. Motion Capture: wikipedia: website

slide 3
exercise 3
6 29-09-2011 09:00 - 10:45
Voice-based Interaction 1

Guest Lecturer: Gerrit Bloothooft [website].

Reading materials:
  • HCI Beyond the GUI: Chapter 5, 6, and 7
Additional materials:
  1. Youtube clip: website
  2. Stanford's speech recognition and synthesis course: website

slide 6
exercise 6
7 03-10-2011 13:15 - 15:00
Voice-based Interaction 2: Natural Language Processing

Guest Lecturer: Sophia Katrenko [website].

Additional materials:
  1. Wikipedia: Natural Language Processing: website
  2. Cornell University's course on NLP, 2005:website
  3. John Hopkins University's course, 2010:website
  4. UIUC's course, 2008: website

slide 7
exercise 7
8 06-10-2011 08:30 - 10:30
MID-TERM EXAM

9 10-10-2011 13:15 - 15:00
Haptic- and Locomotion-based Interactions

Reading materials:
  • HCI Beyond the GUI: Chapter 2 and 4
Additional materials:
  1. Tele-surgery: youtube
  2. Exoskeleton: youtube
  3. E-leg: youtube
  4. Haptic pen: youtube
  5. Locomotion interface 1: youtube
  6. Locomotion interface 2: youtube
  7. Haptic technology for self hugging: youtube
  8. BBC article on virtual touch: website
  9. Remote kissing machine: website
  10. Haptic Interaction, an article: pdf
  11. Haptic-based Technology: website 1 | website 2

slide 9a
slide 9b
exercise 9
10 13-10-2011 09:00 - 10:45
Biofeedback Interactions + Brain-Computer Interactions

Guest Lecturer (for Brain-Computer Interaction): Benny van der Vijgh [website].

Reading materials:
  • Brain-Computer Interfaces: A gentle introduction (pdf)
Additional materials:
  1. Book on brain computer interfaces: website
  2. BBC's article on mind control: website
  3. Robo Rat 1: youtube
  4. Robo Rat 2: youtube
  5. Monkey's Brainwave: youtube
  6. BBC article on brainwave: website
  7. Saskatchewan's biofeedback game design 2011: website
  8. Wikipedia: biofeedback: website

slide 10
exercise 10
11 17-10-2011 13:15 - 15:00
Music and Affection in Interactions

Guest Lecturer: Than van Nispen [website].

Reading materials:
  • An Introduction to the Participatory and Non-Linear Aspects of Video Games Audio: pdf
Additional materials:
  1. THE NLN-PLAYER: a system for non-linear music in games: pdf
  2. A Rule-based generative music system controlled by desired valence and arousal: pdf
  3. Generating meaningful sound: quantifying the affective attributes of sound effects for real time sound synthesis in audio-visual media: pdf
  4. Affective Computing: wikipedia: website
  5. Saskatchewan's affective computing: website
  6. MIT affective computing group: website
  7. Book: Affective computing: website

slide 11
exercise 11
12 20-10-2011 09:00 - 10:45
Animation in Interactions

Guest Lecturer: Arjan Egges [website].

Reading materials:
  • Introduction to Computer Animation: website
  • Animating Characters: website
Additional materials:
  1. Animation at Ohio State University: website

slide 12
exercise 12
13 24-10-2011 13:15 - 15:00
Virtual and Augmented Reality

Reading materials:
  • Chapter 1 of the Virtual Reality book: website
  • HCI Beyond the GUI: Chapter 8 and 9
Additional materials:
  1. Book on Understanding Virtual Reality: website
  2. Virtual Reality Book: website
  3. Book on Developing Virtual Reality: website
  4. Youtube clip 1: website
  5. Youtube clip 2: website
  6. Youtube clip 3: website
  7. Tampere Institute of Technology course on Virtual Reality 2010: website
  8. MIT Human Automation Seminar 2002, slides: pdf
  9. BBC article on augmented reality: website

slide 13
exercise 13
14 27-10-2011 09:00 - 10:45
Interactions with Virtual Human

Guest Lecturer: Dennis Reidsma [website].

Additional materials:
  1. Wikipedia on avatar: website

slide 14
15 31-10-2011 13:15 - 15:00
Ambient Intelligence and Tangible User Interfaces

Reading materials:
  • Ambient Intelligence (pervasive intelligence): pdf
  • Tangible User Interface: pdf
  • The taxonomy of TUI:pdf
Additional materials:
  1. Book on ambient intelligence: website
  2. Book on Smart Things: website
  3. Example of Tangible User Interface: youtube
  4. Lecture on Tangible Media by Prof. Ishii: youtube
  5. MIT's course on Ambient Intelligence 2005: website
  6. Berkeley's course on Tangible User Interfaces 2008: website
  7. Article on Tangible Interactions: website
  8. MIT research group (the pioneer in the field): website
  9. Wikipedia article: website


Wearable Computing

Additional materials:
  1. Book: User Interfaces for Wearable Computers: website
  2. Book: Fundamentals of Wearable Computing 2000: website
  3. MIT's research group on wearable computing: website
  4. Columbia University's course on wearable computing 2004: website
  5. Wikipedia: website



slide 15
exercise 15
16 03-11-2011 09:00 - 10:45
Mobile Interactions

Guest Lecturer: Wolfgang Huerst [website].

Additional materials:
  1. Microsoft's Productivity Future Vision (2011) video: youtube
  2. News and comments related to Mobile Gaming: website 1 | website 2 | website 3 | website 4 | website 5 | website 6 | website 7
  3. Trailer Infinity Blade II: youtube
  4. The Myth of the dying mouse: youtube
  5. iOS design guide and rules: website
  6. Future trend: touch screens with tactile feedback: website 1 | website 2 | website 3 | website 4
  7. Epic Citadel demos: youtube 1 | youtube 2
  8. Infinity Blade: youtube 1 | youtube 2
  9. Papa Sangre: website
  10. Head tracking / fish tank approach: youtube | website
  11. Diorama game: youtube
  12. Videos related to our own projects: vimeo
  13. Tesco Virtual Store: youtube

slide 16a
slide 16b
exercise 16
17 07-11-2011 11.00-17.00
Presentations of the project results (by the students). You only need to be in the room for the duration mentioned in the schedule.

BBL-106
Schedule
18 10-11-2011 08:30-10.30
FINAL EXAM







7. Practicals



No
Date
Time
Topic
Assignments
1 12-09-2011 15:15-17:00
Project: Designing and Building a Non-traditional Interactive System:
--- START ---
no lab session

Project Description
2 15-09-2011 11:00-12:45
no lab session

3 19-09-2011 15:15-17:00
Marker-based Interaction 1

Resources:
  1. Gestural hand interface: youtube 1 | youtube 2
  2. Example of Finger Detection and Tracking: youtube 1 | youtube 2
  3. EmguCV installation file
  4. Project Files: Note + Examples (It is necessary when you work on the practical rooms' PCs. If you use you own computer, it might not be useful).

Practical 1
4 22-09-2011 11:00-12:45
Marker-based Interaction 2

5 26-09-2011 15:15-17:00
Marker-based Interaction 3

6 29-09-2011 11:00-12:45
Face Interaction 1

Resources:

Practical 2
7 03-10-2011 15:15-17:00
Face Interaction 2

9 10-10-2011 15:15-17:00


Voice-based Interaction 1

Resources:

Practical 3
10 13-10-2011 11:00-12:45


Voice-based Interaction 2


11 17-10-2011 15:15-17:00
Experiencing with Mobile Devices, Kinect, Motion Capture Lab

schedule
BBL-109
12 20-10-2011 11:00-12:45

Experiencing with Mobile Devices, Kinect, Motion Capture Lab

schedule
BBL-109
13 24-10-2011 15:15-17:00
Experiencing with Mobile Devices, Kinect, Motion Capture Lab

schedule
BBL-109
14 27-10-2011 11:00-12:45
Experiencing with Mobile Devices, Kinect, Motion Capture Lab

schedule
BBL-109
15 31-10-2011 15:15-17:00
Experiencing with Mobile Devices, Kinect, Motion Capture Lab

schedule
BBL-109
16 03-11-2011 11:00-12:45
Project: Designing and Building a Non-tradition Interactive System:
--- END ---


No practical session

17 07-11-2011 15:15-17:00
No practical session








Old News:

  1. [22/11/2011]: For those who do not pass the course, your final grade in OSIRIS will be downgraded to 5 (of course, unless your final grade is already less than 5).
  2. [22/11/2011]: The grades (all grades in the course website) are provisional. They will become official and permanent, if they are sent to OSIRIS. We publish the grades before sending to OSIRIS for the sake of the students, namely, in order for them to be able to notice something that can be wrong in calculation or in the grading.


  3. [21/11/2011]: For those who have the final grade equal or larger then 6, but have the average exams less than 5, you will receive an e-mail from me soon.
  4. [21/11/2011]: Check your finalized version of the final grades (even if you have checked before, you should check them again). The calculation of the final grade from the total grade:
    • For the total grade that >= 6, the rule is: .25 (or above but below 0.5) is rounded up to .5, otherwise is rounded down.
    • For the total grade that >= 6, the rule is: .75 (or above) is rounded up, otherwise is rounded down to .5.
    • For the total grade that <= 5.75, the rule is: everything is rounded down.
    • For the total grade that >= 5.75, the rule is: it is rounded up to 6.
    If you have questions, or notice the calculation is wrong, please let me know. I will wait for your response in 1 weeks (till 28/11/2011) before sending the final grades to OSIRIS.
  5. [21/11/2011]: The questions in the retake will be taken from all lectures (Lecture 1 to Lecture 16). If you need a retake, you have to e-mail me as soon as possible, or at least two weeks before the date of the exam.
  6. [18/11/2011]: The grades of the final exam are now available. Check your grade, if there is anything wrong, e-mail me. Only those who have the final grade larger than or equal to 6 will pass the course (as we have discussed in the first lecture). If you need a retake, you have to e-mail me as soon as possible.
  7. [14/11/2011]: The grades of the final exam are expected to be available online by next Monday, November 21, 2011.
  8. [14/11/2011]: Those who need to do the retake, have to notify me by e-mail, at least two weeks before the date of the exam.
  9. The old news is accessable here.
  10. [03/11/2011]: Due to the regrouping and the student's availability, there are minor changes in the schedule. The latest schedule is here.
  11. [02/11/2011]: For the final presentation and the project submission (last update, 17:14):
    1. The schedule of the final presentation is available here. You have to be in the room (BBL-106) for the time mentioned in the schedule (namely, for full 1 hour). This is mandatory and part of the grading.
    2. In the submission of the project, the design part must contain only sketches (with maximum 200 words for each sketch). We won't read any longer explanations than that. Moreover, the design must be the revised version of the proposal.
    3. In the submission, to reduce the size, the executable program and the video are no longer mandatory. Other submission requirements are still mandatory.
    4. For the presentation, each group will be given 5 minutes. In this duration, (1) mention the goal and the motivation, (2) show the demo of the implementation. We will grade the implementation based on the presentation, and grade the design by reading your submitted pdf. Note, Q&A (question-and-answer) session might follow after each presentation; and we will look at the code, whenever necessary.
    5. The criteria for grading the implementation of the project are as follows: (1) originality, (2) usefulness, (3) futuristic interactive technologies, (4) amount of time and effort, (5) presentation, (6) other factors decided during the presentation.
    6. The demo should be done by using your own computers and possibly your own additional devices. Ensure that everything is right before the presentation. If under certain conditions you have to use the practical room's computer, you should prepare it before your turn.
  12. [31/10/2011]: For the project, we will choose one best project (with a certificate as the prize). Note, the decision is entirely up to the panel, and cannot be disputed.
  13. [31/10/2011]: This Thursday (3/11), among other aspects of mobile interactions, in the lecture we will discuss the study we did in the experiencing session (particularly for the mobile interaction). Moreover, the contents of the lectures will also be an important part of the final exam.
  14. [28/10/2011]: In the lecture on this Monday (31/10), I will discuss the project and the questions related to it, including the design.
  15. [27/10/2011]: The grades of practical 3 are already available.
  16. [21/10/2011]: Recently, I received interesting links from a couple of students which might also interest you:
    • Holodesk, a see-through display: youtube.
    • Battle field, virtual reality: youtube, and the extended version: youtube
  17. [20/10/2011]: The questions of the final exams will be mostly taken from the exercises, which represent the contents of the reading materials, the slides, and the lectures of meeting 9 to 16.
  18. [18/10/2011]: Those who want to apply a face recognition for the project can use this code: website.
  19. [17/10/2011]: If you do not understand what I mean as "design" and "futuristic features", watch the following video clip. In the final presentation, ideally you show that kind of video in describing your ideas in one story line. However, since it takes time to create such a video clip, you only need to draw sketches and then in the final presentation you explain them in detail. Here is the example video clip: youtube. Note, sketching is an important part of HCI, it can clear up your design ideas. If you still have difficulties to think about design and futuristic features, contact us.
  20. [20/10/2011]: Those who want to work on the project in the practical rooms can use the following rooms: (Monday) BBL-112 and BBL-175, (Thursday) BBL-103 and BBL-106.
  21. [19/10/2011]: The grades for the mid-term exam and practical 2 are now available.
  22. [19/10/2011]: Exercise 9, 10, and 11 are now available in the schedule. They are tentative (will be continuously updated) until approximately a week before the final exam.
  23. [18/10/2011]: The complete feedback for the project proposal is now available. If you have questions, let us know.
  24. [17/10/2011]: Design proposal status (whether approved or not) is available here. The comments and feedback will follow soon today. For those who get the approval, you can start the project; and for those who don't, we will inform you what you should do soon.
  25. [18/10/2011]: The grades for the mid-term exam are expected to be available by the end of this week.
  26. [14/10/2011]: The room for the experiencing session: BBL-109.
  27. [14/10/2011]: The experiencing session starts on this Monday (17/10). For the schedule, look at: here. This experiencing session is mandatory (you will lose points if you do not show up).
  28. [14/10/2011]: The approval and the feedback for the project are scheduled to be announced by this Monday. You should start the project as soon as you get the approval.
  29. [11/10/2011]: For those who anticipate taking the retake, it only provides 50% of the total grade. So, if you want to pass the course, you must complete some of the practicals (or the project). Moreover, the questions of the retake will be taken from all materials of the course (from the beginning to the end).
  30. [10/10/2011]: Small revision to the instruction of Practical 3 and an additional note have been uploaded. The revision is about the deadline and the video submission (which the latter becomes optional, namely only necessary when you want your results to be shown the website).
  31. [10/10/2011]: The grades for Practical 1 are available in the grade webpage.
  32. [10/10/2011]: Information for the experiencing session is here and for the groups see: docs. Note: the experiencing session is mandatory (you will lose points if you do not show up).
  33. [10/10/2011]: The instruction of Practical 3 is now available. See the practical schedule.
  34. [03/10/2011]: The mid-term exam will include the contents of lecture 2, 3, 4, 5, 6, 7, and of the book (chapter 1, 3, 5, and 6). The questions will be taken mostly from the exercises, which will be continuously updated till Tuesday (4/10).
  35. [01/10/2011]: For the mid-term exams, you should read chapter 1, 3, 5, and 6 (of HCI beyond the GUI). Some questions will taken from them. Also read the announcement below.
  36. [30/09/2011]: The questions in the exams will be mostly taken from the exercises provided in the schedule. If you run into problems answering the questions in the exercises, you should let me know. I will provide the answers if I think you need them, otherwise I will only direct you to the sources of the information (or general information where you should extract the answers by yourself). Note, all exercises will be continuously updated till Tuesday (4/10), which will include questions taken from the book.
  37. [29/09/2011]: For the project: again, you should think by yourself about the application and the design. Previously you were asked to imagine yourself being a disabled person, but actually you are also allowed to imagine yourself being a baby, or an elderly person, or even an animal (if possible). The point is that you do not need to worry about the feasibility of your ideas in the project proposal. Since later on, we will give our feedback and approval. Keep in mind that the design must consist two types of ideas: (1) ideas about interactive technologies in the imaginary future, (2) ideas that you can implement now.
  38. [28/09/2011]: The submitted results of practical 1 is partially available here.
  39. [27/09/2011]: The deadline of practical 2 is moved to 9/10/2011 (sunday), and the deadline of the project proposal is moved to 12/10/2011 (wednesday). The instructions of practical 2 is now fixed (no longer tentative).
  40. [27/09/2011]: I received an information from a student (Rob van de Werken) that the pdf of the book is available (to download) at the university library's site: link.
  41. [27/09/2011]: A reminder: the deadline of the project proposal is 12/10/2011. If you find it difficult to get ideas, imagine you have certain disabilities, and ask what kind of computer interfaces that can be useful. Recall the contents of lecture 2: know your users: 1. who are they; 2. talk to them; 3. observe them; 4. use your imagination.
  42. [23/09/2011]: The deadline of practical 1 is extended to Wednesday (28/9/2011) at 17.00. The reason is because many students still have difficulties to finish it. For those who still have problems, you should consult your problems in the practical session on Monday (since it is the best occasion to solve them).
  43. [23/09/2011]: If you run into problems either in finishing the practicals or understanding the theory, you should let us know. We might not solve all of your problems, yet we will let you know which we can help, and which you should do it yourselves.
  44. [23/09/2011]: Regarding practical 1, again we want to remind you: to enable the idea of the histogram (for locating the marker position) to work better, the shape of the marker should be round.
  45. [21/09/2011]: Regarding practical 1, part 2: the program must also have video input from file and video output to file (aside from direct input from webcam).
  46. [21/09/2011]: Practical 1 to 3 will be graded by using the lab computers. Hence, you must make sure your program works on those computers, which are 32-bit windows. To meet this requirement you should at least start from an empty project and copy all necessary libraries to the project's folder. For copying the libraries, read this note.
  47. [21/09/2011]: Regarding the project:
    1. The use of the three technologies (practical 1 to 3) depends on the nature of the project. If they make sense, they should be present in the design. The choice of which technologies are implemented is up to the students with the general requirement that innovative interaction(s) are implemented at a sufficient level.
    2. The use of other technologies are OK but we provide no support. This includes mobile phone, kinect etc.
    3. It must be possible to demonstrate the project in the lab rooms.
  48. [20/09/2011]: Regarding the attendance: you have to provide your signature in the attendance list. You will not be accounted for attending if only crossing or checking the box. If your signatures are inconsistent, you will be asked for explanation (if the explanation is unsatisfactory, you will lose your attendance score, possibly the whole 10% of the total grade).
  49. [20/09/2011]: Gestural hand interface: youtube 1 | youtube 2
  50. [20/09/2011]: Regarding the project: for those who want to use the university's kinect machine, e-mail us! It's possible to use the machine, though unfortunately we cannot provide any support. Information about how to access kinect using emgucv can be found here.
  51. [20/09/2011]: For practical assignment 1, to enable the idea of the histogram (for locating the marker position) to work better, the shape of the marker should be round.
  52. [20/09/2011]: The attendance score can be looked at here. If you did attend the lecture, but have 0 as your score, you should contact me (also, if your student number is not in the list).
  53. [19/09/2011]: To calculate your attendance score: (the number of attendance/16)*10*10%.
  54. [19/09/2011]: Lecture on Sept. 19 will be about "vision-based interaction". Previously, it was "the basics of interactive technologies". The change is necessary due to the assignment in the practical session, which requires some knowledge about vision technology.
  55. [14/09/2011]: In the project description:
    • The 50 hours of work apply for each member of the groups.
    • One of the main ideas behind the disabled people group as the target domain is to encourage the students to think out-of-the-box (to not think in "common" ways).
    • For the access to the game lab (where our kinect machine is located), we're still in the process of getting the approval (which is necessary due to the possibility of handling many students who want to use it).
  56. [14/09/2011]: For those who still haven't had practical partners, tomorrow we will match you up.
  57. [14/09/2011]: We are currently having a problem managing the practical e-mail account (practicum.interactietechnologie @ gmail.com). Normally, we will respond within 24 hours. If you haven't received the response of your e-mails, you should cc or forward them to: R.T.Tan@uu.nl.
  58. [14/09/2011]: Regarding the lab special session tomorrow, if there is no request until 07.00 (tomorrow morning), the lab session will be cancelled. Again, if you need it, e-mail us. The sooner the better.
  59. [12/09/2011]: All video clips of the lecture today (12/9) are available in the additional materials of each subject (in the schedule).
  60. [12/09/2011]: Any questions with regard to the practicals should be sent to: practicum.interactietechnologie@gmail.com
  61. [08/09/2011]: If you did not receive an e-mail about the starting date of the course (sent on September 6, 2011), you must e-mail me with your active e-mail address. Since, aside from this website, you will receive important messages regarding the course through e-mails.
  62. [12/09/2011]: Those who cannot find partners for the practicals should send an e-mail to us, so that we can arrange you with other students.
  63. [12/09/2011]: The slides for the lecture on 12/9 are available in the schedule.
  64. [10/09/2011]: The instructions of practical assignment 1 and the project are already available in the practical schedule.
  65. [06/09/2011]: The starting date of the course is September 12, 2011 (Monday)




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